@
Aaricia
Szanowni Państwo,
Jestem wielkim fanem gry Heores of Might and Magic 3.
KonkursHIII.docx
Z racji, iż jest to świetna okazja, ażeby zrobić coś fajnego i zaprezentować to wspaniałym graczom Heroes of Might and Magic III w tym osobom z Jaskini Behemota oraz z H3.gg pozwoliłem sobie zrobić projekt na ten konkurs. W regulaminie konkursu nie było słowa o tym, że projekt ma być w języku polskim, zatem stworzyłem go w języku angielskim, by dać zapoznać się z projektem możliwie jak największej liczbie osób również tych ze społeczności międzynarodowej. Mam nadzieję, że nie będzie to problem :-). Niestety nie zdążyłem przetłumaczyć Miasta Śnieżnych Elfów z Vori - Barbakan (ang. Barbican) na język polski, a z żadnych czatów AI tłumaczy (gdyż mógłby wyjść problem, iż nazwy własne mogłyby być tłumaczone), i innych ułatwień korzystać nie chciałem, gdyż chce żeby to był mój projekt, oraz dodatkowo
Zatem poniżej zamieszczam swój projekt miasta śnieżnych elfów Vori, o których była mowa w fabułach Heroes III, i można by było odnieść wniosek, że poza Miastami piratów i kużni (w wersji HotA Cove i Factory czyli Przystań oraz Fabryka) mogło być planowane jeszcze Miasto śnieżnych elfów, które jest w grze wspominane (na przykład w biografii Alagara). Zatem dołożyłem wszelkich starań, żeby zrobić możliwie jak najwięcej do momentu końca konkursu. Oczywiście nie zapomniałem o swojej próbie balansu postaci. Niestety nie na wszystko starczył czas. Mam nadzieję, że analiza mojego pomysłu na zamek nie zostanie przez Jury uznana za czas stracony :-).
Miasto tematyką można skojarzyć (lecz tylko częściowo) z kulturami eskimoskimi oraz inuickimi.
Zamieszczam projekt na dwa sposoby:
1. Jako dalsza część tego komentarza, jak również zamieszczę go w formie pliku Word, by mieć pewność, iż projekt nie straci się podczas wysyłania :-).
2. Jako projekt WordPad (miałem intencję, by dodać pracę również w ten sposób, niestety nie mam pewności czy strona dodała załącznik)
KonkursHIII.docx. Wszystko zatem jest w komentarzu.
Proszę wybaczyć, przy kopiwaniu tekstu projektu ze strony, gdzie go tworzyłem troszkę wizualnie projekt interlinijnie projekt się pogorszył.
Konkurs Heroes of Might and Magic III Wymyśl własne miasto.
Wykonawca: Wojrrior
Competiton Heroes of Might and Magic III Create Your Town
Made by Wojrrior (same nick I have in HotA)
Good day whoever reads this!
I am huge fan of Heroes of might and magic III.
I decided to keep this project in English (I know this competition is Polish, and also there was no point in regulamin where using Polish was obligatory for taking part in competition) to make sure everyone reading this have chance to understand.
Please accept my apologise for concentrating only at fabular and gameplay part of
the new town (doing my best to keep the town balanced) concept as because I have
no drawing talent, and I was preapering this project for competition all by myself. I
would be honored to get to know the opinions of well-known H3 community players
The main idea:
Third of missing town from fabular intentions of creators. If we will look towards
fabular plot of some of original creators scenarios, we will notice, there was idea for
town of pirates, heavenly forge, and also creatures living in the Lands of Vori - snow,
dark elves.
Horn of the Abyss team have already created Cove as Town of Pirates and Factory
as version of Heavenly Forge. The last missing Town is the snow Town of Snow Elves.
Part 0. Preliminary introduction to the city's features
Snow Elves are visually darker than Rampart Elves. Themselfs and other creatures are from Vori. The Lands of snow, and also Lands of Ice. Similarly to Rampart Barbacian has also a Council of Elders, but as well they have ruler that has some power but also has to obey Council of Elders. They are neutral not because they are bad or good with intentions but because they are prepared for lots of obstacles coming from both good and evil. Their towns are more likely to spawn on the first level of maps (so less likely to spawn underground).
Part I. Status of town
Name of town: barbican
Biome: snow
Alliance: neutral
Intentions:
Most important thing to do is to keep the town balanced. Like HotA did to their towns.
For example Crew Mates/Seamans and Armadillos/Bellweather Armadillos also have
no “unit skill” so I decided to leave Level 1 unit without upgrade of this city without unit skill as well.
II. Units
Unites are Described using “/” from left side unit is before upgrade from right side unit is after upgrade
Level 1
Barbegazi/Mountaneous Barbegazi
Attack: 2/3
Defence 4/5
Damage: 2-3/2-3
Shoots: N/A
Life: 6/7
Speed: 7/8
Type: ground
Price: 40/50
Growth: 15 (+8)
Size: 1 hex
Unit skill: none/no enemy retaliation
Explanation of creature look. Barbegazis use Picaxe to fight. They are in look something with Halflings size (yes, with bigger feet than humans) and with shape more similar to Dwarves. Though they are brand new creatures, they are not connected by blood or origin with any of those said creatures. This comparison is only for imagination. They have blue fur around themsefs with exception of belly. They have no fur there but they have white and grey skin there. The difference between look before and after upgrade is that not upgraded have light blue skin while upgraded have navi blue skin and bigger picaxes.
Level 2
Tupilaqs/Ice Tupilaqs
Attack: 5/6
Defence: 7/8
Damage: 2-3/2-4
Shoots: N/A
Life: 5/7
Speed: 7/8
Type: Flying
Price: 150/170
Growth: 9
Size: 1 hex
Unit skills: Blodless. Flies. Progressive strikes/ Blodless. Flies. Progressive strikes
Skill explanation: Progressive strikes mean every time Tupilaq/Ice Tupilaq strikes same branch, it deals every time cumulatively increased damage by 50%. Every next attack gets +50% to damage. It is a progressive bonus so if Tupilaq will attack same branch of opponents he will receive +100% to damage, third time +150% bonus to damage etc.
Explanation of creature look: This creature is inspired by Eskimos beliefs. This is a sculpture with a little bit similar look to totems. Before upgrading this creature will have a light stone look and will have only one face, but after upgrading the unit will change look from stone to ice and will also get extra layer of face (one face over another). This creature can fly by floating above the ground.
Level 3
Dark Elves/Svartalfars
Attack: 8/8
Defence: 6/7
Damage: 4-6/4-7
Shoots: Yes -> 8/24
Life: 16/16
Speed: 6/7
Type: Ground
Price: 175/200
Growth: 7
Size: 1 hex
Unit skills: Shoots./Shoots. Piercing opponents.
Skill explanation: If opponent’s branches are standing one behind other on adjacent hexes the Dark Elves/Svartalfars and the aim is on first branch the second branch stadning behind on adjacent hex will also get damage (similar to dreagon breath pierce) but to make it work at least one of aimed unit of branch shooted has to perish othervise shoot will not pierce.
Explanation of character look: Not upgraded unit will be using javelins for fighting (ofc this unit is able to throw them). They will be having similar look to Elves from Rampart but with Dark skin and white snow defending armor. Upgraded ones will be using spears (and of course will be able to throw them). Their armor will be covered with ice.
Level 4
Werewolves
Attack: 10/12
Defence: 11/12
Damage: 6-8/7-9
Shoots: N/A
Life: 30/35
Speed: 6/8
Type: Ground
Price: 450/500
Growth: 4 (+1)
Size: 1 hex
Unit skill(s): marks opponent (basic level)/marks opponent (advanced level)
Skill explanation: Probability of marking opponent works in same way what Mighty Gorgons have for Death Stare. Marked opponent for three rounds will be receiving 125%n on basic level and 175%n on advanced level where n is damage dealing by creatures that attack marked opponent. This works not only for Werewolves/Trained Werewolves but any unit attacking marked opponent is dealing increased damage according to this formula.
Explanation of character look: Walking on two legs they will be using her natural claws to hit opponent. Not upgraded unit will be having white skin, upgraded one will be having grey skin and greater claws.
Level 5
Haietliks/Tizheruqs
Attack: 15/17
Defence: 9/11
Damage: 10-13/12-14
Shoots: N/A
Life: 60/70
Speed: 9/10
Type: Flying (teleporting/moving underground)
Price: 800/850
Growth: 3
Size: 2 hexes
Unit skills: Flies. Respects Rocs and Thunderbirds/Flies. Respects Rocs and Thunderbirds. No enemy retaliation. Spiky aura.
Skill explanation: Respects Rocs/Thunderbirds means that this creature is dealing 50% less damage to those creatures (does not obligate Spiky Aura). Something opposite to Hate skill.
This creature is gonna be able to move over obstacles. Spiky aura means that Tizheruqs have spikes around their bodies. Spikes are dealing damage to creatures that are staying. While Tizheruqs has turn spikes are dealing damage to those standing on adjacent hexes even if Tizheruqs moved. Spiky aura deals damage after Tizheruq move/move+attack. If Tizheruqs are waiting the spiky aura activates when Tizheruqs will turn (so it means anything expect waiting). To keep game balanced spiky aura should deal damage ~5% lesser than Fire shield of Ifrits (as You must attack Ifrit to activates his Fire shield).
Explanation of character look: This unit has independent origins. Someone can say it reminds a mix between Sea Serpent, Fish, and snake. Not upgraded version will be having Light blue skin, upgraded navy blue skin. Upgraded ones will be having spikes around the body.
Level 6
Ice Throwers/Ice ball Throwers
Attack: 14/16
Defence: 15/18
Damage: 15-19/21 (After update damage is stabilized as they gonna be using magically enchanted ice balls)
Shoots: Yes -> 16/24
Life: 60/60
Speed: 8/9
Type: Ground
Price: 800/1100
Growth: 2
Size: 1 Hex
Unit skills: Shoots. No barrier penalty./Shoots. No barrier penalty. Magic shoots. Has chance to throw forgetfulness with an attack (it makes Ice ball throwers dealing stable damage; visually receives bigger slingshot this is why after upgrade unit will require two hexes).
Explanation of character look: Those are mysterious creatures who have humanoid shapes but the look of it is similar to color of grey sculpture. Those creatures are of course living as the idea is they have look of sculpture, but they live (if only there would be more time for sending the project i would also give a bio for those creatures). After upgrade they receive bigger slingshot, and they are covered with magical ice. Of course, magical ice is not melting on its own.
Level 7
Yetis/Terrifying Yetis
Attack: 20/24
Defence: 20/24
Damage: 25-40/30-45
Shoots: N/A
Life: 150/275
Speed: 7/11
Type: Ground
Price: 1700 + 1 Sulfur/3500 + 2 Sulfurs
Growth: 1
Size: 1 hex/2 hexes
Unit skill(s): Immune to Water and Ice Magic. Ignores 10% of ranged damage./ Immune to Water and Ice Magic. Ignores 10% of ranged damage. Ignores 10% of magic damage. Terrifies.
Skill explanation: Terrifies - When attacking has chance to decrease by 1 morale and luck of attacked unit. Probability is same what Sea Serpent chance for poisoning
Explanation of character look: Not upgraded will be heaving light white skin, upgraded will have grey skin (similar as for werewolves). Fights using his fists. Terrifying Yetis are bigger, so they will be size of 2 hexes. They have longer fur than Werewolves.
Potential fun skill that is not part of actual skills of Yeti (basically these abilities are not Yetis abilities. It just jokes idea)
This one not potential 😉, but it could be too overpowered. Can throw adjacent allies during fight over siege walls to the closest hex place after wall but can do it only if Yati/Terrifying Yeti is maximum 2 hexes from siege wall.
Hates Behemoths/Ancient Behemoths (Dear Jaskinia Behemota, I respect and like Behemoths and Ancient Behemoths as creatures, please do not dislike my project due to this skill 😊). This skill is unnecessary as it would have to affect already existing Town, i have put it here more like fun fact as it could theoretically work, but it is not part of this unit skill. Idea content for Scenario 😊.
I wish there would be more time for sending projects, I would give bio and origins to all creatures... Also please note this Towns have no humans as army units.
Part III. Buildings
Building classification is based on classification avaible on Jaskinia Behemota’s
website (
https://h3.heroes.net.pl/budynki)
1. Town halls
a) Village hall
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per
day
Requires: N/A
b) Town hall
The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per
day
Rquires: Tavern, 2500 gold
c) City hall
The Town Hall allows you to purchase town structures and earns your kingdom 2000 gold per
day
Requires: Marketplace, Blacksmith, Mage guild level 1, Town hall, 5000 gold
d) Capitol
The Capitol earns your kingdom 4000 gold per day.
Requires: 10 000 gold
2. Fortifications
a) Fort
The Fort provides your town with defensive walls.
Requires: 20 wood, 20 ore, 5000 gold
b) Citadel
Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain
obstacles, to a town's defenses
Requires: Fort, 5 ore, 2500 gold
c) Castle
The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature
growth
Requires: Citadel, 10 wood, 10 ore, 5000 gold
3. Infrastructure
a) Tavern
The Tavern increases morale for troops defending the city. You can also hire heroes there
Requires: 5 wood, 5000 gold
b) Blacksmith
The Blacksmith provides your armies with Cannons (HotA).
If HotA is excluded from competition than blacksmith will provide ballistas
Fabular Lore: A lot of Vori territory comes from waters that are freezing to ice. In such places dozens of ship got wrecked with what was inside. In such ships there was a lot of artilery and cannons that Vori Elves could examine and start producing them by their own.
If HotA’s features are not “acceptable” than same lore is proper bvut instead of Cannons will go Ballistas
Requires:5 wood, 1000 gold
c) Marketplace
With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own)
Requires: 5 wood, 500 gold
d) Resource silo
The Resource Silo provides you with additional +1 mercury each day
Requires: 5 wood, 500 gold
e) shipyard
Allows building boats if the town has acces to water
4. Special
a) Ground Icicles
Increase minimum and maximum damage of terrain obstacles by 2 (siege defence)
b) Magical ice window
Every week one more creature is growth
Explanation: at the day of new week in Barbican where Magical ice window is once per week random troop of town is getting +1 of the unit. Of course it is not acumulating, so every week only one more creature of any, random level is growth.
For example one week Werevolves can get one more unit, another week one more unit can be Yeti. To evade strategy where someone will just buy Mountain range while other dwelling of units will not be built the Magical ice window can randomise unit that of which dwelling is not built in the city. In such case +1 unit is basically wasted, because it will not add a unit if dwelling of randomisation is not existing in town.
c) Statue of Solidarity
While defending a siege all neutral and evil creatures penalty for not being from the same alliance is removed
d) Windmill from Raw Ice
Grail structure. The presence of the Windmill from Raw Ice increase weekly creature growth by 50%, provides your kingdom with additional 5000 gold per day, and also everyday brings you +2 ore, +2 wood, +1 mercury, +1 sulfur, +1 crystal and +1 gem
5. Mage guild
a) Mage guild level 1
b) Mage guild level 2
c) Mage guild level 3
d) Mage guild level 4
As in every other town all Mage guild upgrades have the same cost. This city has 4 levels of Mage guild.
6. Creature production buildings/Dwellings
a) Ice Tunnel/Upgraded Ice Tunnel
Allows You to recruit Barbegazis/Mountanous Barbegazis
b) Isolation Ward/Upgraded Isolation Ward
Allows You to recruit Tupilaqs/Ice Tupilaqs
c) Shoots pace/Upgraded shoot space
Allows You to recruit Dark Elves/Svartalfars
d) Corral/Upgraded Corral
Allows You to recruit Werewolves/Trained Werewolves
e) Breeding ground
Allows You to recruit Tizheruks/Haietliks
f) Ice plant/Upgraded Ice plant
Allows You to recruit Ice throwers/Ice ball throwers
g) Mountain range
Allows You to recruit Yetis/Heavier Yetis
7. Buildings increasing growth
a) Extra tunnel layer
Increases weekly Barbegazis growth by 8
b) Feeding places
Increases weekly Werewolves growth by 1
Part IV. Heroes
Every starting secondary skill stated are on basic level unless stated otherwise
1. Heroes of Might – Combatants
Combatants does not have magic book on default
Class skill(s): none
Blocked skill(s): necromancy
Attack: 1
Defense: 3
Power: 1
Knowledge: 1
a) Kewe (Barbegazi, male)
Specialization: Barbegazis/Mountaneous Barbegazis – increases speed of any Barbegazi or Mountaneous Barbegazi by 1and their Attack and Defence skill by 5% for each level (rounded up)
Secondary starting abilities: Leadership, Logistic
Fabular bio: Kewe has always been honest and hardworking type of Barbegazi. Even though he did not try to achieve it he became famous amongst Barbegazis. His exemplary life quickly became famous as other Barbegazis was talking about his good life. After some time it brings him new challenges. He was nominated to become officers having to command his army.
b) Laura (Snow Elf, female)
Specialization: Dark Elves/Svartalfars - increases speed of any Dark Elves or Svartalfars by 1and their Attack and Defense skills by 5% for every 3 levels (rounded up)
Secondary starting abilities: Archery, Offence
Fabular bio: Laura is an example and role model among the snow elves. For many snow elves it is big honor to be militant in her army. Great fight senses and respectability are not only proof why so much good happen to Vori citizens thanks by her.
c) Aklaq (Half-Werewolf, male)
Specialization: Werewolves – increases speed of any Werewolves or Trained Werewolves by 1 and their Attack and defense skill by 5% for every 4 levels (rounded up)
Secondary starting abilities: Offence, Armorer
Fabular bio: Originally human, Aklaq in order to gain Werewolf’s trust and credits as one of their leader he sacrificed part of his humanity. Such sign of courage and devotion for the case have put him in place of military service of Vori. Werewolves not disobey his orders. He is managing them well.
d) Joakim (human, male)
Specialization: Tizheruks/Haietliks - increases speed of any Tizheruks or Haietliks by 1 and their Attack and Defense by 5% for every 5 levels (rounded up)
Secondary starting skills: Offence, Tactic
Fabular bio: Joakim was a humble Erathian fisherman. Once when he came north with a ship for fishing, he felt magical power pulling him towards Vori lands. There he got to know mythical ice-liking creatures that made his interest. Once getting to know them he changed his life from taking fishs to cooperating with mythical water and ice liking creatures.
e) Ayten (Snow Elf, male)
Specialization: Pathfinding – Increases movement penalty reduction by 1% for every level
Secondary starting skills: Advanced Pathfinding
Fabular bio: Traveling passionate Ayten was happy when Vori Elders offered him educational trips around the world. This is how he learnt how to face the adversity of different biomes. This success made him an important part of Vori Combatants.
f) Reienna (Snow Elf, female)
Specialization: Archery – Receives 5% bonus per level to archery skill
Secondary starting skills: Logistic, Archery
Fabular bio: Reienna was always passionate about military strategies and army management. Having received a thorough education from veteran snow elves, she always achieved outstanding results in both theoretical and practical knowledge, especially in her target skill - archery. Great results and charismatic admiration that she was given by the inhabitants of Vori which is why the Elders, even if they didn't want to, they would have no choice but to recognize her position among the heroes.
g) Sav (Snow Elf, female) - Logistic
Specialization: Receives 5% per level bonus to logistic skill percentage
Secondary starting skills: Advanced Logistic
Fabular bio: Creative Sav is able to motivate the army she manages in unusual way, she is capable of going further than average with the army in one day.
h) Ingvar (Snow Elf, male)
Specialization: Canon
Increases the Attack and Defense skills of any Cannon by 5% for every 6 levels (rounded up)
Secondary starting skills: Armorer, Artillery
Fabular bio: Once a researcher of frozen water remains, among the many artifacts and valuables in the festering and frozen ships he found were also cannons, which he analyzed and transmitted data. In this way he also learned to operate them above average.
If HotA content is excluded from competition than instead of canons same bio is for ballistas.
2. Heroes of Magic – Thaumaturges
Every Thaumaturge has a magic book.
Class skill(s): Water Magic
Blocked skill(s): Necromancy
Attack: 1
Defense: 1
Power: 3
Knowlede: 1
a) Imiq (Barbegazi, Female)
Specialization: Weakness
Casts weakness with effect increased by 3 for 1-2 level creatures, by 2 for 2-4 level creatures and by 1 for 5-6 level creatures
Secondary starting abilities: Mysticism, Water Magic
Starting Magic: Weakness
Fabular bio: Barbegazis have many ways of life. They respect each other no matter path u chose to live as. Imiq decided to be a Thaumaturge as she always dreamed about it. Elders appreciated her dedication, commitment and passion so she can now happily work
b) Derrien (human, male)
Specialization: Ice bolt
Casts Ice Bolt with damage increased by 3% for every n hero levels, where n is the level of targeted creature
Secondary starting skills: Water Magic, Sorcery
Starting Magic: Ice bolt
Fabular bio: If rumors about Alagar are truth than rumors about Derrien are as well. They both know each other since childhood and they were peacefully competing into mastering magic. They like each other though both of them have chosen lastly different town for service.
c) Leopoldus (Snow Elf, male)
Specialization: Learning – Learning skill percentage is doubled
Secondary starting skills: Wisdom, Learning
Starting Magic: Magic arrow
Fabular bio: There are many who asked Leopoldus for advice on lots of different topics. Those who listened to his advice were normally getting better after listening to them. His wisdom and knowledge made him not only respected advice giver, but also respected Commander of army.
d) Gertruda (Human, Female)
Specialization: Intelligence – receives 5% bonus per level bonus to intelligence skill percentage
Secondary starting abilities: Sorcery, Intelligence
Starting Magic: bless
Fabular bio: Gertruda was interested to joining Vori lands for long time. Using her unquestionable intelligence she managed to make her way not only to Vori lands but also to acceptance of Snow Elves to live amongst them. Quickly releasing her skills she happily accepted to be trained and then to start serving in the Vori army.
e) Cosmal (Snow Elf, male)
Specialization: Fire Shield – Fire shield is increased by n hero levels, where n is the level of attacking creature
Secondary starting abilities: Sorcery, Fire Magic
Starting Magic: Fire shield
Fabular bio: How did Snow Elf managed to master fire magic spell? In the Vori sky is often cloudless. He was working during his youth with experience old local shaman who taught him how he can read stars and what they have to offer. Often spending nights watching the stars in the sky and using advices of that shaman he managed to master fire shield spell.
f) Ujurak (Snow Elf, male)
Specialization: Tupilaqs/Ice Tupilaqs – Increases speed of any Tupilaqs or Ice Tupilaqs by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up)
Secondary starting abilities: Interference (If it is not about HotA than Resistance), Tactic
Starting Magic: Shield
Fabular bio: There are not many Elves going to Bracada’s Academies for learning magic and even less Snow Elves. Ujurak was the one not only accepted, but also very well learning. He was focusing onto specialization over bloodless creations. After graduation Bracadians offered him working with them, but he kindly refused saying that he has already the place where he can work with bloodless creations.
g) Cyrenic (human, male)
Specialization: Ice throwers/Ice ball throwers - Increases speed of any Ice throwers or Ice ball throwers by 1 and their Attack and Defense skill by 5% for every 6 levels (rounded up)
Secondary Starting abilities: Armorer, Logistic
Starting Magic: bless
Fabular bio: He was born and growing up in Erathia as Knight. He quickly became needed part of Erathian military. Though he was always more interested into traveling and getting the whole world better with their creatures. What he learnt in his youth managed him to make friends with this mysterious living ice stone creatures. Snow Elves Elders seeing how big success he made despite being from Erathia, they offered him magical studies and after place amongst Thaumaturges. He happily accepted the offer resigning from his unneeded nobility.
h) Xera (Snow Elf, female)
Specialization +1 crystal – Increases Kingdom’s crystal production by one per day
Secondary starting abilities: Intelligence, Estates
Starting Magic: Haste
Fabular bio: Even though Elf she managed to gain ability to sensing ice capable of getting changed to important resources. Doing so made her not only wealthier but also perfect supporter for Vori military. She serves Vori willingly.
If only competition would end later i would also add descriptions of Heroes look. Unfortunately I did not managed to do it on time...
Part V. Bonus and Trivia
a) Skyonna – Hero of Might (Combatant) for scenario
Specialisation: Yetis/Terrifying Yetis – Controlled by hero Yetis and Terrifying Yetis receives +5 Attack and Defence points and 10 damage points more
Secondary starting abilities: Offence, Tactic
Does not have magic book at start
Fabular bio: Yetis are from cold terrains but their hearts are warm when something bad is happening. Vori’s Council of Elders member Skyonna’s Mother Veteran Duchess Uluriaq by the Deyja they admitted their help. Grateful Skyonna takes her chance and with Yetis help she goes for a important mission of Rescuing her own beloved Mother.
I have bunch of ideas for such scenario (and others with Skyonna too!), unfortunately time for sending work for competition ends 25.08.2024 at 23:59, so I did not manage to do it until that time.
One of scenario idea (I also have other ideas):
Though the idea is multiple chapters for that story where Skyonna may find her Mother not in last chapter, but after she finds her, she is realizing Duchess Uluriaq lost her senses after trapped in Deyja. She seeks vengeance for those who did that.
b)
Neutral Unit
Polar Bear rider
Dwelling: Fiords
Attack: 8
Defence: 9
Damage: 3-5
Shoots: N/A
Life: 35
Speed: 7
Type: Ground
Price: 200
Growth: 7
Size: 2 hexes
Unit skill: Icewalkers
Skill explanation: Works in same way what Nomad’s Sandwalking with difference that this ability works like that on snow.
c) Artifacts
Armor of Motivation – negates all aspects (from opponent’s hero’s inventory and skills except bonus for specialization) that decrease damage from magic. If it will be called as too strong an artifact, then it may be avaible only for scenario. It is some sort of counter for interference. Worn on torso
Shoes of gratitude (only for scenarios due to broken, weird and strong ability) - when worn all creatures have 10 gold less cost and 1 resource less cost if creature requires that. Worn on feet.
Whoever reads this please respect copyrights :)