Para que luego no digan que los videojuegos son una pérdida de tiempo (quién dirá eso, ehhh), acá os dejo una lista de juegos educativos con muy buenas reseñas en Steam y con una variedad de temas para aprender:
INCREDIBOX
En la lista de cosas que aprendería si fuera un vampiro (con al menos un par de siglos por delante sin encontrarme con Blade), estaría hacer música. Pues bien, si esto es algo que os interesa pero perdisteis la ocasión de uniros al conservatorio (como una humilade servidora): ¡Incredibox viene al rescate!
Es un juego desarrollado en 2009 por "So far So Good" y que cuenta con un montón de actualizaciones (a día de hoy van por la versión 9) y sólo cuesta unos 6 euros en Steam
En el juego "vestimos" a un personaje con los diferentes elementos que componen una canción y al combinarlos podremos hacer cosas como esta:
SPACE ENGINE
Y si lo que os gusta es perderos en la inmensidad de las estrellas, ¡este juego es para vosotr@s!:
Un planetario fotorrealista en 3D que modela el universo entero. Los jugadores pueden explorar planetas, lunas y galaxias, aprendiendo astronomía en el proceso. Por cierto, la parte del universo que no se tiene mapeada (es decir, la gran mayoría, jejej) se genera de manera procedural, como en No Man´s Sky.
Cuesta unos 28 euros en Steam, aunque todavía está en acceso anticipado...
HUMAN RESOURCE LAB
Y si una de las cosas que siempre quisiste aprender es programación, este juego de puzzle enseña conceptos básicos de programación a través de un lenguaje de programación visual, haciéndolo accesible y fácil de aprender.
En Human Resource Machine, juegas como un empleado de una oficina corporativa, encargado de automatizar varias tareas creando y ejecutando programas. El juego introduce gradualmente nuevos conceptos de programación, como bucles, sentencias if-else y gestión de memoria, a medida que avanzas por los niveles. Cuesta 15 euros en Steam y se publicó en 2015
ASSASSIN´S CREED DISCOVERY TOUR
Y por supuesto, para los amantes de la historia y la acción, no puede faltar esta franquicia tan conocida. Sin embargo, hay un modo disponible en Assassin's Creed Origins, Odyssey y Valhalla que permite a los jugadores explorar escenarios históricos como el Antiguo Egipto y Grecia, con comentarios educativos. Transforma el juego de acción tradicional en un museo virtual 🤓
KEEP TALKING AND NOBODY EXPLODES
Y para acabar esta lista, os comparto este juego cooperativo que aparte de ser tan estresante como divertido, es un multijugador en el que un jugador se encarga de desactivar una bomba mientras otros jugadores le dan instrucciones sobre cómo hacerlo. El truco está en que sólo el jugador que desactiva la bomba puede verla, mientras que los demás jugadores tienen acceso a un manual de desactivación de bombas que contiene instrucciones y diagramas sobre cómo desactivar distintos tipos de bombas.
¿Dónde está lo educativo? Pues sirve para practicar la comunicación y la resolución de problemas, y también para aprender a no ponerse nervios@ 😅
while true: learn {}
Es un juego para aprender a programar, te pones en la piel de un programador que trabaja haciendo apps y software y tiene un gato. Epic Games lo regaló gratis hace unos años.
Rabbids Coding!
Free to play de Ubisoft, también enseña conceptos básicos de programación con conejos.
Totalmente de acuerdo que a los testers se les valora poco o nada (como muchos otros trabajos esenciales para la sociedad). Supongo que dentro de los diferentes programadores habrá también jerarquías.
¿Hay algún tipo de programación en concreto que te gustaría aprender? Me consta que Unity tiene unos cursos de iniciación muy buenos 💪
Si es para hacer juegos propios (en plan hobby, o no trabajando para terceros) y para alguien que no sepa nada de programación yo recomendaría Godot.
Godot es un motor generalista 2d y 3d open source, bastante liviano que está teniendo bastante auge después de las "cagadas" de Unity en estos últimos años. El lenguaje oficial con el que se programan los scripts es GDScript, que está muy inspirado en Python (y por tanto es más sencillo).
Si es con intención de entrar a trabajar en una empresa como programador, yo tiraría por Unity. ¿Por qué no Unreal? Porque Unity usa C#, que es significativamente más sencillo (aunque eso no implica que sea fácil) que C++, que es lo que usa Unreal.
Sobre recursos de aprendizaje, tutoriales y tal, Unity gana. Aunque Godot, como he dicho, ha ganado mucho interés y para aprender hay bastantes cosas. Eso si, para cosas muy avanzadas toca estudiar duro, da igual qué motor se use. Pero también hay que comentar que Unity tiene en su store muchos assets que simplifican mucho ciertas tareas y en Godot por ahora casi todo hay que hacerlo a mano.
De todas maneras, como decía al principio, depende de la meta. Si no es orientado a hacer juegos, sino a web, entrenamiento de IAs y demás pues ya es otro mundo y Python si es un buen punto de partida.
Como recomendación, además de los tutoriales oficiales de la documentación (Documentación Godot y Unity ), videos de youtube (que hay muchísimos) y tal, siempre es bueno mirar en humblebundle porque suelen haber packs de libros y cursos interesantes bastante baratitos.
Por último, mencionar que cuando aprendes a programar en un lenguaje, todo ese conocimiento (sobretodo el de cómo pensar como un programador) lo vas a poder aplicar a cualquier otro lenguaje porque, aunque tengan una sintaxis distinta, al final todos hacen casi las mismas cosas.
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Y lo más importante de todo, que olvidé comentar... es perderle el miedo, abrir una documentación o video y ponerse.
Programador por hobby. Agorero por aburrimiento.
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Legion Community Terms and Conditions
Last updated 09 March 2023
Welcome to Legion Community (“Legion Community” or the “Platform") - powered by Standing on Giants*- an online communication platform operated by Lenovo (the “Client”) at Lenovo Technology UK Ltd, 2nd Floor, Redwood, Crockford Lane, Chineham Park, Basingstoke RG24 8WQ. United Kingdom.
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Your Use of Legion Community Platform
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