Former Sony PlayStation CEO: Low density of mid-production games erodes creativity and takes less risk with new ideas.

  • 3
    Replies
  • 21
    views
  • Abdelsalam's Avatar
    Level 26
    Name:  بلايستيشن-1.jpg
Views: 25
Size:  27.5 KB
    In a press interview with the Games Industry Biz website, Mr. Sean Leyden, former PlayStation president, said that it is a major threat to the gaming industry due to the decline in the amount of medium-production games around the world. Leiden says that big games are very expensive, and therefore it is difficult for their developers and publishers to take risks when their development budget is around $200-300 million, so we find that most of the games released today are new parts of old series, with fewer new names on the scene compared to the past.
    Leiden says the industry needs to focus on mid-production games because they are the games that move the industry forward and can take risks on new ideas that no one has tried before.
    What do you think of what Leiden said?
  • 3 Replies

  • Halim3050's Avatar
    Level 48
    Sean Layden highlights the decline of mid-production games as a concern for the gaming industry, as they traditionally foster innovation and creativity.

    While AAA games have massive budgets and risks, they often rely on established franchises, limiting diversity.

    In contrast, mid-sized games can take creative risks without the same financial pressures.

    Layden emphasizes that a balance between big-budget blockbusters and mid-tier projects is crucial to maintaining the industry's vibrancy and innovation.
  • Abdelsalam's Avatar
    Level 26
    @Halim3050
    Logical talk, and sometimes the beauty of things lies in their simplicity!
  • mazen18's Avatar
    Level 27
    i do agree, a game doesn't need to be a triple A to be good or demanded. there is alot of indie games that are amazing and popular, which made a big success. big companies should try to venture out.