Are Games Becoming Too Monetised

Don't know if anyone else has seen the outrage that seemed to be caused by the devs for The Callisto Protocol announcing that they are planning to release a paid DLC that adds "extra death animations" (along with other expansion content). Many gamers are arguing that content like that should be a part of the core game experience that you already paid for and should not be locked behind a paywall after having already purchased the game. The devs argue that it is additional work done by the programmers/designers beyond what was initially intended for the main game and that that work should be paid extra for and should be treated as is if it was an optional cosmetic skin that does not affect gameplay just like any other cosmetic skin microtransaction you would see in Fortnight for example.

I feel a bit torn as I'm all for supporting game designers work and can see the devs point of view that it is an expansion to the main game and that extra work should be paid for by those that choose to buy that expansion and those who don't buy it still get the core game experience as they intended.

But on the other hand the main game isn't even out yet and sounds a bit like content that should/could have been in the core game and that you are essentially buying access to only part of a game only to have to pay to unlock the rest of the game. Games already feel like they are becoming more of a subscription service to play. You no longer 'own' the game, often it is tied to the game company's online service to activate and if one day they choose to no longer support the game then boohoo you just can't play it anymore. And often games are being released long before they are ready and inevitably have to be patched extensively after launch (sometimes just to get the game to work) but at least those are free. Games are also becoming bogged down with loot boxes, microtransactions, season passes, pre-order bonuses etc. but a least most of those are purely cosmetic in nature.

I'm worried that going down this road will lead to games being compartmentalised into versions dependant on how much extra you are willing to pay and the experience you have could be different to someone else's just because they threw more money at it; a bit like when companies like Tesla and BMW sold electric cars that have heated seats or high capacity batteries already built in but they locked the ability to use those features behind arbitrary paywalls so you have to pay extra to unlock them even though they are already installed in your car that you already paid for.

Interested what others think.  Am I just getting old and this is the future of gaming? Will games, gamers and studios all benefit from this model? Or is it just greedy game publishers trying to milk more out of your wallet and gamers should protest to end this madness?

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  • I agree with Figen here. It wouldn't happen if people wouldn't pay for it. Some years ago we were all laughing at a developer trying to sell an armor skin for a horse. Today it's normal and expected. What changes is that we, the gamers / consumers, keep paying for skins and small add-ons.

    Also the line is sometimes less clear. When I was a kid, my parents bought me The Sims (1) expansions and I loved them. Developers created new content and sold it. Happy to pay for it, cause most of the expansions were good and fun. Now I feel like many devs cut out pieces of their games to sell them on top of the base game. Every improvement is extra work, though a certain baseline is expected. We, the gamers, should value a base game on what it is without extras. If it's good, consider expansions, if it's not, refund and leave it be. It'll force devs to release good content. But, myself included, sometimes want a game to be good so much, I overlook flaws that I shouldn't accept. And that's where they get us.

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  • I agree with Figen here. It wouldn't happen if people wouldn't pay for it. Some years ago we were all laughing at a developer trying to sell an armor skin for a horse. Today it's normal and expected. What changes is that we, the gamers / consumers, keep paying for skins and small add-ons.

    Also the line is sometimes less clear. When I was a kid, my parents bought me The Sims (1) expansions and I loved them. Developers created new content and sold it. Happy to pay for it, cause most of the expansions were good and fun. Now I feel like many devs cut out pieces of their games to sell them on top of the base game. Every improvement is extra work, though a certain baseline is expected. We, the gamers, should value a base game on what it is without extras. If it's good, consider expansions, if it's not, refund and leave it be. It'll force devs to release good content. But, myself included, sometimes want a game to be good so much, I overlook flaws that I shouldn't accept. And that's where they get us.

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