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 Balders Gate 3 just opened up a massive can of worms for greedy devs.

A game that has a massive amount of content, a huge replay ability factor, NO MICROTRANS or store purchases. Oh and it is actually polished and playable at launch.

Compare that to games like Diablo 4 and Destiny 2. Lame weak content, little to actually do post game but grind, anything that might be worth having is behind a paywall. Elden Ring and BG3 came under fire from devs for "over delivering". Excuse me, so a game dev that actually values making an enjoyable game, that is consumer focused rather than a bare minimum release where you get to pay a premium for the right to be beta tester yet anything worth having in game is classed as an add on that cost you more... is "over delivering"? No, thats called being a decent Dev studio that delivers on their promise and is why they get positive as hell reviews.

FromSoftware and Lorian have proven that you can make an amazing game, for a reasonable price and it be focussed on the game and enjoyment rather than treating gamers like money making udders just to be squeezed. Yet AAA studios care more about the money than the product that they're selling. Blizz/activison are going to destroy Diablo because they're using the same crappy business model Destiny 2 is known for. It's a rancid behaviour. CDPR have polished Witcher 3 for ages and it's still a well loved game, it released great and only got better. So massive multi billion pound studios CANNOT just sit and say oh no... don't expect us to do better for the 60-100 pound asking price for our beta game, spend more money in the store over the next year and we may actually patch the issues.

A lot of readers will like just say "don't buy it day one blah blah...". Normally I wait for games to come down in price and recently wait to see how well they perform on release because of terrible dev behaviours. I shouldn't have to. If a dev makes a promise on the calibre of its game, they should be held to it. I have bought the Resident evil games day one and they are amazing. Dark Souls games, Nioh + 2 and a few others that all delivered on that promise of an amazing experience from day one. It should not be a lottery of when a game releases if it will actually be playable or not. It is another reason I respect Nintendo more that the others. They only release things that work and they're not riddled with micro transactions. A lot of studios will never see my money again while this practise is the norm.

EDIT: For clarity, I believe ALL devs guilty of chasing the bag rather than giving quality products need to do better and if they can't then they should look to make internal changes so they can. I will not alter my original post as I still stand by it.
When buying games at a premium on day one is pretty much being a BETA tester so it gets cleaned up 12months later, yet feels hollow until you buy every add on going or cosmetic pack so there's actually some content... That is not how gaming should be.
The product should be high quality with actual content for the money you pay and anything else should feel like a bonus. My examples may not fit for everyone looking but those are the immediate ones that are easy to find. Still, Buying a broken game on release should not be allowed to happen. Especially when there is no transparency in the way it is executed. 

If they are millions into profit making games, they do not need to be so greedy and then call "overheads", it's more like shareholders if they're being honest.

  • Facts! Modern games from the big software houses are completely ripping off the players at every given opportunity. It didn't take BG3 to open that particular can of worms because it's been open and festering for quite some time unfortunately.

    The only way anything will change is if people stop buying the games for stupid amounts of money and then paying more for DLC or loot boxes in the first place

  • Someone was joking about that devs deliver buggy games at lunch so the buyers will find and report/complains about it. So they don’t need to pay their workers to do it Joy

  • How well put!

    Yes it really shows up the bigger studios' and publishers' lack of care and attention on the games they make, doesn't it! The stories of whole teams of QA departments being outright laid-off with nobody to replace them in a lot of cases has lead to a massive decline in game quality and polish in the last ten years or so. It's amazing that the people in charge think they can leave the game testing and bug-finding up to their customers who are paying a pretty penny (AAA game prices higher than ever before) to be effectively alpha and beta testers! Don't get me started on DLC and microtransactions!

  • I believe there's also another hidden factor behind this problem, the marketing departments dictate when games are released and that date becomes set in stone whether it's ready or not. The same happens with operating systems and more productive applications too these days. There really needs to be a huge cultural change but also it is nigh on impossible for them to test on every single hardware combination out there. However, they should easily be able to recreate and fix the more common showstopper bugs that seem to crop up on release days at present.

    Also quick ports from console titles need to stop, they should be rebuilding the games properly for PCs to account for the different hardware capabilities rather than cludging it and expecting end users to put up with janky games for months while they then do hardware optimisation post release.

  • To me it boils down to AAA Gaming is now just about chasing profitability. The passion to develop quality stories and gameplay takes a backseat to Making as much money as they can for shareholders. Typically at the detriment of the paying public. 

  • True that.

    A great example of the forced release is CDPR CP2077. They were forced by Polish law to release it broken or not. For that reason and the fact they're reworking the game completely for free, is why I still trust CDPR as a studio.

    We have seen some horrendous ports these last few years. It should be easy enough to work around compared to having to build an entire game.

  • Gaming definitely has changed since the days I was a kid where you'd buy a game for playstation and that was it, no online content, no dlc, no microtransactions.

    Nowadays the wall street types have basically taken this hobby and are holding it hostage trying to make as much money as possible through as many sketchy or downright unethical ways as possible and lots of games coming out are just soulless cookie cutter money grabbing attempts, it's no longer about making good games but rather making games that suck as much money as possible, I stay away from live service or mobile games for this reason.

    The good thing is, it's just entertainment, unlike food inflation for example where greed seriously harms quality of life, you don't NEED any of these games so it's easy for me to say "I won't buy this" and not care much about it, my life won't be worse if I never play any activision games again.

  • I fully agree with you, it has become all about the money.

    I really like BG3, it still got some bugs, but they get fixed fast after they are reported. Other AAA games really want profit over game quality. 

  • It makes absolutely no business sense to do this considering the reputational hit the game takes and that bugs can often be game-breaking, not just superficial, which is a ridiculously bad hit to reputation. And devs themselves would hate for this to be the case because they take pride in their work. Honestly if anyone actually believes this stuff I'm worried about you. It's nothing but toxic nonsense if it's taken as anything more than a superficial joke.

    What AntiKytherA says about marketing departments is simply not true, at least not for the vast majority of studios. The marketing department is told what marketing to put out, it does not make decisions about game releases and the health of game states. That is also nonsense.

    What happened with CP2077 has nothing to do with the intention of this "joke". Two completely different situations.

  • Here here! I'm in agreement with you  . Look, we can give developers all the excuses we want (costs have gone up, servers are expensive, etc.), but at the end of the day, we want good games, and we're not often getting them, especially not on release dates. Add on a massive price tag, paid-only content (I'm not against paid cosmetic content, but that should really be the extent of it), and exorbitantly-priced DLCs (some as much as the initial game itself!) and it's hard not to see greed at the heart of it.

    Gaming is a massive industry now - I believe it has massively surpassed other entertainment such as movies and TV shows and probably several professional sports as well. With the growth in popularity comes all the business and sales people who aren't really passionate about the games themselves - they just want to make a buck. We aren't in the golden times of nerdy, John Romero-esque developers anymore. The results? Well, AAA titles do look better and better, but also a lot of stuff remains unfinished at release, and the depth of some of these games is laughable.

    I agree Diablo is a grind-y franchise, but that's no excuse to come out with yet another sequel that has few to zero significant changes in the game. The wants and needs of gamers do need to come through, and we need to constantly voice our opinions; otherwise, we'll just end up letting lazy developers get away with their shenanigans. And that's not because there aren't passionate game developers in those studios - it's because the money grubbers are the ones who set business strategy...