Schools and colleges looking to introduce esports to their institution may be put off by the fear of negative parent perceptions surrounding esports and gaming, cost, and impact on academic studies. Exeter College and their ExE Academy seek to dispel those myths. Highlighting their recent collaboration with Lenovo, their case study explores the impact esports is having on students, future careers and surprisingly the business community beyond the college grounds.

This talk will look at perceptions, building an esports suite, the academy model and workplace-ready skills developed as part of an esports programme. If you’re trying to put forward a persuasive argument about the benefits of esports whether in schools or colleges, you may find some hidden gems here.

Location: Bett 23, Esports Hub

Date & Time: Wednesday 29th March | 13:25 – 13:55


Anthony Martin – Digital Innovations & Engagement Manager, Exeter College

Ian Wallace – Deputy Head of Faculty (Business & IT), Exeter College

Neil Sawyer - ED & General Manager Lenovo UKI

Interested in attending? Visit Lenovo's Tech Today page to register.

  • Great idea. As well as entertainment and a de-stresser from studies, gaming can stimulate wider cognitive skills including problem-solving, reaction speed, teamwork, co-ordination and IT familiarity, all of which are valuable additions to conventional education.