What was your 1st online multiplayer game (i.e. not a LAN-party)? What equipment were you using?

At University, I played a handful of multiplayer games.  But, always on the University's LAN — or directly on a node or cluster, via terminals in a computer lab.

I played my 1st online multplayer game, in 2001.  Although I had a (relatively) new 20" Nokia CRT (1600x1200 @ 75 Hz), I was playing on a PC which barely met the system requirements. On an IBM ThinkPad T20 (Pentium-III 750 MHz and 512 MB RAM) — with a DVD/CD-ROM drive and a 56K-modem — I connected, via dial-up ISP, to the game servers for:

DELTA FORCE: Land Warrior

DELTA FORCE: Land WarriorDFLW ScreenshotThis FPS game had many "new" features.  Many were, of course, graphics-related: lighting, shadows, and reflections off textures.  If the weapon equipped had a scope, players could see hazy reflections of what was behind them — including the sun, the moon, and the stars.

Not only did the weapon-models appear "realistic", but they appeared on-screen in front of the player — with weapon-sway, which increased with faster movements.  In addition to the typical array of weapons, DFLW touted one unique weapon: the XM29 OICW¹ (Objective Individual Combat Weapon).

Playing a multiplayer FPS doesn't require much bandwidth — even today.  But, 56 Kbps was pushing the lower limits.  I had to equip an LMG, every match, to compensate for the terrible lag I experienced.  "Pray-n-spray".

Early in 2002, I finally got home broadband (5 Mbps down; 3 Mbps up).  Lag was no longer an issue.  I could use any weapon, effectively.  But, cheating had made almost every match unbearable.  One example: invisible opponents would run around the map, knifing me and all of my teammates.  Why only knifing?  Because muzzle-flashes were not made invisible by the cheat, so they abstained from using guns. smh

¹ See the Wikipedia entry for XM29 OICW.

Parents
  • Modem was 16.6 but can't remember what game

Reply
  • Modem was 16.6 but can't remember what game

Children
  • I've heard of 14.4K and 33.6K modems.  Never have I heard of "16.6[K]"Confused

    Excerpt¹ from Modem - Wikipedia page:

    Evolution of dial-up speeds

    These values are maximum values, and actual values may be slower under certain conditions (for example, noisy phone lines).[26] For a complete list see the companion article list of device bandwidths. A baud is one symbol per second; each symbol may encode one or more data bits.

    Connection Modulation Bit rate [kbit/s] Year released
    110 baud Bell 101 modem FSK 0.1 1958
    300 baud (Bell 103 or V.21) FSK 0.3 1962
    1,200 bit/s (1200 baud) (Bell 202) FSK 1.2 1976
    1,200 bit/s (600 baud) (Bell 212A or V.22) QPSK 1.2 1980[27][28]
    2,000 bit/s (1000 baud) (Bell 201A) PSK 2.0 1962
    2,400 bit/s (600 baud) (V.22bis) QAM 2.4 1984[27]
    2,400 bit/s (1200 baud) (V.26bis) PSK 2.4
    4,800 bit/s (1600 baud) (V.27ter) PSK 4.8 [29]
    4,800 bit/s (1600 baud, Bell 208B) DPSK 4.8
    9,600 bit/s (2400 baud) (V.32) trellis 9.6 1984[27]
    14.4 kbit/s (2400 baud) (V.32bis) trellis 14.4 1991[27]
    19.2 kbit/s (2400 baud) (V.32 "terbo") trellis 19.2 1993[27]
    28.8 kbit/s (3200 baud) (V.34) trellis 28.8 1994[27]
    33.6 kbit/s (3429 baud) (V.34) trellis 33.6 1996[30]
    56 kbit/s (8000/3429 baud) (V.90) digital 56.0/33.6 1998[27]
    56 kbit/s (8000/8000 baud) (V.92) digital 56.0/48.0 2000[27]
    Bonding modem (two 56k modems) (V.92)[31] 112.0/96.0
    Hardware compression (variable) (V.90/V.42bis) 56.0–220.0
    Hardware compression (variable) (V.92/V.44) 56.0–320.0
    Server-side web compression (variable) (Netscape ISP) 100.0–1,000.0

    ¹ https://en.wikipedia.org/wiki/Modem#Evolution_of_dial-up_speeds

    Note: Appended reply on 17-JUN-2023, to add excerpt.