I sent my arcade gaming workstation computer ideas, to The Open Gaming Alliance, previously named The PC Gaming Alliance. They changed my ideas a little bit. The texts are below. The Open Gaming Alliance, merged with two other groups, to make TIFCA. The link is below. I hope I can help Chinese make computers cool again! Thank you Lenovo, for letting me posting these ideas! Bye.
Gaming Computer Concepts
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A new kind of computer for gaming
As the PC lacks any kind of special hardware or RISC CPUs, this new computer will take what's best from the great computers such as the Amiga, the Atari, the Acorn RISCPC, the X68000, the FM-Towns, the Sinclair, the MSX, and others, to create a PC successor, which should be called the XC, or the Extended computer.
This computer will have multiple multi-core RISC CPUs, since RISC chips are faster than comparable CISC processors, use less heat, and have a smaller die size than CISC CPUs, saving silicon. Unlike the PC, but similar to the great gaming computers of the past, this system will also have built in hardware, such as multiple video decoding, graphics, sound, and physics processors. Both the media processors and the CPUs should have memory placed on them, (package on package) to save system memory.
Other peripherals are
- built in wireless networking
- motion sensors for motion controllers
- multiple 3D sticks
- 3D controllers
As this system is the PC's successor, it will also have expansion cards, and can use several video cards to use the system as a media generator, and the use can link several main boards to increase the power of the arcade gaming workstation. As it has embedded technology, it will have onboard RAM.
This system will use multiple disk configurations, such as SSD's. flopticals, media disk changers, and flash drives.
The arcade gaming workstation must have multiple screen capabilities for making video walls, and games several screens large, such as Taito's Darius Burst.
Finally, this arcade gaming workstation will have multiple built in Flash ROM chips on the main board, for the firmware, the OS, applications, and emergency storage. An embedded OS is immune to hard disk crashes, and you don't need to wipe out the hard disk to reinstall the OS. A Flash ROM for the OS is also faster than a hard disk, and also is less likely to corrupt from a date misread.
This arcade gaming workstation should connect to TVs, monitors, and TV monitors, to replace the game console. There should also be pocket computers to replace the hand held console. There is no reason to use a limited use console when a computer is better.
The new game consoles have built in Flash ROM for storage. Nintendo's version has a triple-core IBM Power CPU, and an iPad-like controller, with a touch screen and controller buttons. Sony and Microsoft's consoles, have X86 CPUs, with an additional ARM CPU, to run the system while on standby, to save electricity. The Nintendo console also has an ARM CPU. The other consoles can link to phones and tablets. This is not to say consoles are better, but only to reveal the arcade gaming workstation's competition.
NVIDIA's Project Shield, has a four-core ARM Tegra processor. The arcade gaming workstation should include ARM processors, and even Zilog DSP's, (Digital Signal Processors) so it can process digital media. The arcade gaming workstation should also have these innovations to best the game consoles.
Hopefully, this arcade gaming workstation will destroy the unecological game console, which you throw out after every few years. Computers are more useful than the evil console, and are better for society. Consoles should disappear, and computers should take their place.
Platform Considerations/Arcade Gaming Workstation Ideas
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Arcade Gaming Workstation Ideas
The Arcade Gaming Workstation project will be a gaming workstation with multiple multiple-core RISC CPUs, firmware (boot loader) on onboard Flash ROM, an OS embedded on Flash memory on the main board, extra Flash chips onboard for storage such as games and programs, and multiple custom (bespoke) onboard video decoding, graphics, (2D/3D and VR) sound, and physics processors with built-in memory like microcontrollers. (Package On Package, Media On Chip, and System On Chip)
It should have 3D wireless controllers (built in wireless transmitters) and other joysticks and peripherals, the ability to connect to multiple widescreen TVs, monitors, and TV monitors, with portrait, landscape, and swivel types, and logic chips (FPGA, PLD, CPLD, configurable ASICs, etc.) to simulate hardware. Since it’s a computer, it should also have expansion slots for cards and multiple drive configurations, such as solid-state floppies and flopticals, hard disk RAID, and SSD RAID, flash ROM cartridge drives, and Flash ROM cards.
The computer should have USB, Bluetooth, and Firewire (IEEE 1394) standard. It should even have built in Java chips for emulation. There should even be multi button pointing devices and keyboards such as Dvorak and Maltron. This computer should have both HDMI and DVI support. This machine should have both home and arcade versions with identical hardware so you can have competitions between the home and the arcade.
There should be full tower versions, desktop versions, and even rack mounted versions. I want this workstation model to replace the game consoles, which are limited-use devices that are impossible to upgrade and you throw out when you are done. You can donate computers to the poor. Thank you.
Here are some other arcade computer suggestions. These are optional. Other hardware can be voice synthesis, for realistic voices in games, multiple controller and joystick ports so you can play games with several people, hybrid analog/digital chips so the system can process analog signals directly, digital signal processors so the computer can broadcast media onto a network, and touch screens, so the person can play touch-sensitive games.
Other features are onboard security & encryption chips for data safety, V-chip for parental controls, 3D screen support, and an optional remote for easier operation. Another is 3D and surround-sound support, & TV cards. Some chip memory, such as Ferroelectric RAM, Magnetic RAM, and memristors (ReRAM, resistive random access memory) should replace the computer’s Flash memory when available. When photonic (light based) technology becomes possible, the arcade computer should use photonic processors. The computer should use ECC memory to reduce computing errors. The arcade gaming workstation should be future proof.
There should be handheld computers with control pads and styluses you can use instead of handheld game consoles, and small gaming computers you can connect to the TV. There is no reason to use a limited use game console when a multi-purpose computer is better.
More options are predictive text so people with disabilities can type, multiple cinemascope screen support, so people can do multiple player arcade games, such as racing and sports, and watch movies. The computer should be able to use multiple cards with the onboard hardware to increase image and sound quality, and should be able to run several main-boards in parallel to use as image generators and increase the power of the arcade game workstation. The computer should have built-in wireless networking so you can play networked games. This system needs a built-in SIM card to store personal data, similar to cell phones and netbooks.
An extra: the computer can have a true random number generator processor so it can simulate nature realistically. This is true optional hardware since it’s more of a gimmick than a feature. Such a system can be a multi-game machine, and you can listen to music and even play movies with its DVD-RW (or next generation media disks) changer. This machine deserves the epithet amusement machine. A waterproof casing is a must for accidents. The computer should have motion sensors (3 axis gyro accelerometer) to halt the drives to prevent damage. This also will be good for games. An ambient light sensor will dim the screen when its dark, saving power. Finally, computer companies should replace the outdated JAMMA connectors with computer-based connectors. This computer, taking from embedded technology, should have built in RAM.
I hope these ideas will help computer companies create a revolutionary arcade game workstation which will blow the evil consoles out of the water. This machine will be an all-purpose arcade computer. You cannot debug a console, but with a keyboard and a pointing device you can debug a computer. Unlike consoles, you can use the same system to program, saving costs, and allowing third parties to make games. This also saves resources, making computers more ecological than consoles. These are three other advantages of computers over consoles for arcades. Thank you for reading this message.
P.S. This is not a comprehensive text. There are always new trends in gaming and computing that computers can use. Two examples are motion capture and motion sensing. Both appear in dumbed-down consoles, but computer users have modified them for their use. Jack Games of Fizzual Design has a program where you can use a webcam to control the game character. PC Gamer mentions someone modifying an XBox 360 Kinect motion sensing device for a PC/clone.
In addition, Apple and IBM's accelerometers, in their devices, such as the iPad, (Apple) and the Think Pad, (former IBM, now Lenovo) are why the specs include a computer accelerometer. In fact, Apple's iPad have designed its accelerometer for games, while IBM's accelerometer, halts the Think Pad's hard disk, to prevent damage. In fact, someone used the IBM's Think Pad's accelerometer, for a game.
I applaud any innovation and invention that returns rightful technology to computing from evil consoles. Since computers have a great use to society better than a dumbed down console, they should be the center (centre) of entertainment. Even stereos and video players should be its peripherals. The computer should regain its rightful place as the greatest gaming platform.